Die russische Seite GameStar.ru konnte Jean-Mark Haessig, Creative Director von Spellbound, für ein Interview gewinnen. Im Interview erzählt er über seinen Werdegang bei Spellbound, was das Team mit Gothic 3: Götterdämmerung zu tun hat und natürlich auch über die Entwicklung Arcania: Gothic 4.
So heißt es beispielsweise über den Namenlosen Helden - Protagonisten der bisherigen Gothic Teile:
Many gamers around the world are wrestled with the question: what happened to the “Nameless” character from previous games of the series? As we could know, in Arcania the main hero will be a King who is a bad guy. Is it true? Why did you decide to get rid of gamers’ favorite personage?
Jean-Marc: After Gothic 3, the former Nameless Hero became King Rhobar III, and his goal was to unify all the countries, starting from Myrtana up to the Southern Islands. When he reached Argaan, the biggest island there, something dark possessed his mind... He isn't actually a bad guy; he is a doomed king that fights with his demons...
An anderer Stelle wird näher auf den Stil des Rollenspiels eingegangen:
Games of the Gothic series have always been a bit ”casual” in comparison to other RPGs. They didn’t have classes and have rather linear development of the main character and etc. So, what RPG experience do you prefer?
Jean-Marc: Okay, some stuff was removed in comparison to hardcore RPG like AD&D, but throwing a player straight into a combat with Orcs without any tutorial isn't exactly what I would consider as casual too (-;
Personally I enjoyed a lot Mass Effect 2. That kind of casual game is sometimes exactly what a married man with 3 children like me needs to quickly disconnect (-;
Das ganze Interview ist auf der Homepage von GameStar.ru zu finden
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